using UnityEngine;
using System.Collections;

public class UnreactingObject: LinkableObject {
	// Use this for initialization
	void Start () 
	{
	}
	
	
	public override void reactToTrigger(TriggeredEvent TE)
	{
	}
	
	// Update is called once per frame
	public override void Update ()
	{
		base.Update();
	}
	
	protected override void triggerResponse(TriggeredEvent TE)
	{
		partner.reactToTrigger(TE);
	}
}